Nonocross Puzzles
1–100
60 puzzles in this block, holding 60 answers — every one verified and one click away.
Nonocross 1–100
Each card shows a detail from that puzzle so you can spot the one you want.
This block covers Nonocross puzzles 1–100. Between them these 60 puzzles hold 60 answers, and every one has been imported from a source record and validated before publication. Select any number above to open the full solution.
If you are working through Nonocross in order, you do not need to come back here — each puzzle page links directly to the one before and after it. The Nonocross hub lists every block in the game along with how to play, strategy tips and the full archive statistics.
1–100 Explained
1What does this page cover?+
2How do I open one puzzle?+
3Where are the other blocks?+
How Nonocross Works
How to solve any puzzle in this block.
Read the clue runs
A clue of 4 means four filled squares in a row with no gap. A clue of 1,4 means one, then at least one blank, then four.
Start where the clue is largest
In a six-wide row, a clue of 6 fills the row outright, and a clue of 5 guarantees the middle four squares whichever way it slides.
Mark the blanks too
Squares you have proved empty are as useful as filled ones. Marking them is what turns a guess into a deduction.
Nonocross Tips & Strategy
Advice that applies across the whole 1–100 block.
Work the block in order
These 60 puzzles run 1–100. Solving in order means every page links straight to the next — no menu, no scrolling.
Solve the full rows first
Any row or column whose clue equals its width is completely filled. These are free squares and they give every crossing line a starting anchor.
Use overlap on big clues
In a 10-wide row a clue of 8 has only three possible positions, and the middle six squares are filled in all of them. Overlap gives you certain squares without guessing.
Count the total
Every puzzle page shows the filled-cell count. Add up your own filled squares — if the total does not match, you have an error somewhere, even if each line looks right.
Mark empties with a dot
Nonograms are solved as much by proving squares blank as by filling them. Most stuck grids are stuck because the blanks were never marked.
Work the crossings
A square is decided by both its row and its column. When a line stalls, switch to the perpendicular clue rather than guessing.
1–100 In Detail
Counted from the puzzles in this block.
| Puzzles in this block | 60 |
|---|---|
| Answers in this block | 60 |
| Average per puzzle | 1 |
| First puzzle | 1 |
| Last puzzle | 60 |
| Game total | 60 puzzles |
More From The Archive
Every other game we cover, each one complete.
About this block
Blocks of one hundred exist so you never scroll a list of thousands. Each card above carries a detail taken from that puzzle — the letter set, the picture name, the author — so the right one is usually recognisable without opening several.
Every puzzle in this block links onward to its neighbours, so once you are inside you can keep moving without coming back here.