Nonocross Puzzles
1–100

60 puzzles in this block, holding 60 answers — every one verified and one click away.

Pick a puzzle

Nonocross 1–100

Each card shows a detail from that puzzle so you can spot the one you want.

This block covers Nonocross puzzles 1–100. Between them these 60 puzzles hold 60 answers, and every one has been imported from a source record and validated before publication. Select any number above to open the full solution.

If you are working through Nonocross in order, you do not need to come back here — each puzzle page links directly to the one before and after it. The Nonocross hub lists every block in the game along with how to play, strategy tips and the full archive statistics.

Questions

1–100 Explained

1What does this page cover?+
Every puzzle from 1 to 100 in Nonocross — 60 puzzles holding 60 answers between them.
2How do I open one puzzle?+
Select any number in the grid above. Each puzzle page shows the full solution, and links to the puzzles either side of it.
3Where are the other blocks?+
The Nonocross hub lists every block of one hundred in this game.
How to play

How Nonocross Works

How to solve any puzzle in this block.

1

Read the clue runs

A clue of 4 means four filled squares in a row with no gap. A clue of 1,4 means one, then at least one blank, then four.

2

Start where the clue is largest

In a six-wide row, a clue of 6 fills the row outright, and a clue of 5 guarantees the middle four squares whichever way it slides.

3

Mark the blanks too

Squares you have proved empty are as useful as filled ones. Marking them is what turns a guess into a deduction.

Play smarter

Nonocross Tips & Strategy

Advice that applies across the whole 1–100 block.

1

Work the block in order

These 60 puzzles run 1–100. Solving in order means every page links straight to the next — no menu, no scrolling.

2

Solve the full rows first

Any row or column whose clue equals its width is completely filled. These are free squares and they give every crossing line a starting anchor.

3

Use overlap on big clues

In a 10-wide row a clue of 8 has only three possible positions, and the middle six squares are filled in all of them. Overlap gives you certain squares without guessing.

4

Count the total

Every puzzle page shows the filled-cell count. Add up your own filled squares — if the total does not match, you have an error somewhere, even if each line looks right.

5

Mark empties with a dot

Nonograms are solved as much by proving squares blank as by filling them. Most stuck grids are stuck because the blanks were never marked.

6

Work the crossings

A square is decided by both its row and its column. When a line stalls, switch to the perpendicular clue rather than guessing.

By the numbers

1–100 In Detail

Counted from the puzzles in this block.

Puzzles in this block60
Answers in this block60
Average per puzzle1
First puzzle1
Last puzzle60
Game total60 puzzles

About this block

Blocks of one hundred exist so you never scroll a list of thousands. Each card above carries a detail taken from that puzzle — the letter set, the picture name, the author — so the right one is usually recognisable without opening several.

Every puzzle in this block links onward to its neighbours, so once you are inside you can keep moving without coming back here.

1–100 at a glance
Puzzles in block60
Answers in block60
Average per puzzle1
First puzzle1
Game total60
CoverageComplete